.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Alkaline on January 06, 2011, 04:05:44 PM

Title: zs_humidity
Post by: Alkaline on January 06, 2011, 04:05:44 PM
ZS_HUMIDITY

:rasta: :rasta: :rasta: :rasta: :rasta: :rasta:
Added 3D Skybox
Added SUPER DUPER ELASDSJLA SACRAT
Fixed palm tree shadows (thanks to jim :P)
Fixed size of doors
PLEASE DELETE THE PREVIOUS VERSION
:rasta: :rasta: :rasta: :rasta: :rasta: :rasta:

NIce tropical map for ZOMBIE SURVIVAL.
Some sexy island in the middle of the ocean.
I've worked on this over a period of a week.
Palm trees and plants all come from Cheroke (sum gud frind).
Few of the custom textures came from Kurtis.
Zombie and humans spawns indicated in the pictures.
HAV FUNE!!!  ;)

DOWNLOAD LINK:
http://www.mediafire.com/?4a2fghq1ucob439 (http://www.mediafire.com/?4a2fghq1ucob439)

Size: 59.9MB
Rar Size: 34.7MB
Compiling time (Hammer Editor): About 3 minutes.
Full HDR Compile using "-hdr -StaticPropLighting -StaticPropPolys -TextureShadows" under light_exe in CSS

PICTURES

*NEWEST*
[/font][/size][/color]

(http://img221.imageshack.us/img221/1181/zshumidity0007.jpg)

(http://img413.imageshack.us/img413/7783/zshumidity0008.jpg)

(http://img214.imageshack.us/img214/846/zshumidity0009.jpg)

(http://img831.imageshack.us/img831/1425/zshumidity0001.jpg)

(http://img408.imageshack.us/img408/9462/zshumidity0002.jpg)

(http://img141.imageshack.us/img141/8079/zshumidity0003.jpg)

ZOMBIE SPAWN
(http://img402.imageshack.us/img402/1701/zshumidity0004.jpg)

HUMAN SPAWN
(http://img529.imageshack.us/img529/5096/zshumidity0005.jpg)
Title: Re: zs_humidity
Post by: Sabb on January 06, 2011, 04:06:53 PM
Wow looks pretty cool, but seems a little small? I know there's different sections, but each part looks a bit small :L.
Anyways looks awesome.
Title: Re: zs_humidity
Post by: SMasters on January 06, 2011, 04:24:29 PM
Wow looks pretty cool, but seems a little small? I know there's different sections, but each part looks a bit small :L.
Anyways looks awesome.
I agree but please tell me thars no secrets:L
Title: Re: zs_humidity
Post by: Alkaline on January 06, 2011, 04:41:52 PM
thar bi no sacrats  ;) ;)

Title: Re: zs_humidity
Post by: Deacon on January 06, 2011, 04:44:20 PM
I agree but please tell me thars no secrets:L

under the palm tree is an emplaced hl2 turret with infinate ammo
3 pistol ammo boxes
2 smg ammo boxes
2 shotgun ammo boxes
1 grenade box
5 health stations

code for entry is 'lolol6969'
Title: Re: zs_humidity
Post by: Alkaline on January 06, 2011, 04:52:40 PM
GOD DAMN IT DEACON

I WILL  :abuse: :idk: :icecream: :troll:

oh yeah and
thar be a cadekit  >:(

zs_humidity (http://www.youtube.com/watch?v=iw0Tq-dr7xA#ws)
Title: Re: zs_humidity
Post by: Pryvisee on January 06, 2011, 05:12:16 PM
GOD DAMN IT DEACON

I WILL  :abuse: :idk: :icecream: :troll:

oh yeah and
thar be a cadekit  >:(

zs_humidity (http://www.youtube.com/watch?v=iw0Tq-dr7xA#ws)

lol nice. Needs a 3d skybox with water extending though. It just... Drops off.
Title: Re: zs_humidity
Post by: Deathie on January 06, 2011, 05:15:04 PM
Looks good, but needs more props, and possibly smaller doorways.
Title: Re: zs_humidity
Post by: PhysicX M.D. on January 06, 2011, 06:42:39 PM
I.......JUST......ORGASM'D.......AT.......THE......MAP.....AND ITS FILE SIZE :O.
Title: Re: zs_humidity
Post by: jimonions on January 06, 2011, 11:43:17 PM
Your trees appear to be lighted up wrong.

use info_lighting and configure the tree's options to use that as a reference.
(info_lighting should be placed somewhere above your trees)
to further enhance your lighting use advanced compiling options and put this in the vrad parameters under hdr full compile
-StaticPropLighting -StaticPropPolys -TextureShadows

your vrad hdr parameter should look something like this:
-hdr -StaticPropLighting -StaticPropPolys -TextureShadows -game $gamedir $path\$file
these cmds are how Valve compiles their maps

NOTE: it does not have to be an hdr full compile configuration. You can use default and/ or fast compile and add those cmds to the vrad run line.


If this sounds unclear then talk to me on steam
Title: Re: zs_humidity
Post by: Alkaline on January 07, 2011, 03:00:18 PM
Your trees appear to be lighted up wrong.

use info_lighting and configure the tree's options to use that as a reference.
(info_lighting should be placed somewhere above your trees)
to further enhance your lighting use advanced compiling options and put this in the vrad parameters under hdr full compile
-StaticPropLighting -StaticPropPolys -TextureShadows

your vrad hdr parameter should look something like this:
-hdr -StaticPropLighting -StaticPropPolys -TextureShadows -game $gamedir $path\$file
these cmds are how Valve compiles their maps

NOTE: it does not have to be an hdr full compile configuration. You can use default and/ or fast compile and add those cmds to the vrad run line.


If this sounds unclear then talk to me on steam

You noticed that problem to  :(
i will fix the lighting for the trees

BUT
i wish some of the shadows for the palm trees were NOT JUST A BIG BLOCK
but rather the palm tree itself BUT with this fix it will be marvelous
ill set up a new dl when done and hand it over to an admin  O0
Title: Re: zs_humidity
Post by: » Magic « on January 08, 2011, 04:02:37 AM
Seems kewl, just need to add more ambiance, the random ambiance that you have now stands out lol

Care to mirror it on multiupload so I don't have to wait for an 80kb/s american server?
Title: Re: zs_humidity
Post by: Supertoaster on January 08, 2011, 04:08:56 AM
omg this map is hawtness i wanna bang u!

 :thumbsup: :thumbsup: :thumbsup: :thumbsup:


Care to mirror it on multiupload so I don't have to wait for an 80kb/s american server?

 :trollface: americans use ur bandwith bish
Title: Re: zs_humidity
Post by: » Magic « on January 08, 2011, 04:41:32 AM
omg this map is hawtness i wanna bang u!

 :thumbsup: :thumbsup: :thumbsup: :thumbsup:

 :trollface: americans use ur bandwith bish

well I just spent an hour downloading and I just spent half an hour upload it to the server

It's uploaded anyway
Title: Re: zs_humidity
Post by: Alkaline on January 08, 2011, 05:27:00 PM
well I just spent an hour downloading and I just spent half an hour upload it to the server

It's uploaded anyway

shit sorry
i was shoveling a driveway (here in NC, USA) during the time of the post you put up
(http://www.thehulltruth.com/attachments/carolinas/144926d1292163623-lets-shovel-driveway-pc110005-medium-.jpg)
ill give you one :quakemedallion: for the time you took to DL
ill give you another :quakemedallion: for putting it on RND
and a fovare  :trollface: :trollface: :trollface: