.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Comic-Azie on November 26, 2010, 12:58:51 PM

Title: zs_Last_Stand
Post by: Comic-Azie on November 26, 2010, 12:58:51 PM
    Somewhere in some town in some country your APC has run out of fuel, this town is so small it doesn't even have a working gas station. Left with a 15 tonne road block and enough ammo to hold for a while, you and what ever random saps that you're with decide to gather some wooden blockades when you hear the familiar sound of an incoming horde. Shit.
 I finally got my Source sdk working and just in time too. So far the maps only started and if all goes well (very hopeful of my sdk) ill be done with this GOOD map in less than a month... but i say again that's if my sdk works properly.
Don't be discouraged by the phrase " -this town is so small- " there WILL be enough room for everyone to hide or run away if necessary.
And also this will be my first ever published map or any level designing engine.
So watch out for :zombie: zombies :zombie: and kick some ass!
Sincerely, Comic-Azie
                                                                                                                  :cake:
Title: Re: zs_Last_Stand
Post by: Comic-Azie on November 28, 2010, 02:29:34 PM
Half way done. just gotta build a gas station, about 2 more houses to hide in and optimize it.
Title: Re: zs_Last_Stand
Post by: Cable on November 29, 2010, 04:13:18 AM
That last stand flash game is awesome
Title: Re: zs_Last_Stand
Post by: SMasters on November 29, 2010, 11:58:13 AM
Maybe post some screenshots:o?
Title: Re: zs_Last_Stand
Post by: ursus on November 29, 2010, 05:10:57 PM
post screenies
otherwise wtf is this shit?
Title: Re: zs_Last_Stand
Post by: Comic-Azie on November 29, 2010, 07:55:08 PM
Jeez calm down, i have plenty of experience in mapping and i think i can handle myself. i didnt want to show it until it was done, so not to create false hope. My source sdk FUCKS UP ALOT i actually lost a few buildings RIGHT before these pics were made.
http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand001.jpg (http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand001.jpg)
 In hammer
http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand002.jpg (http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand002.jpg)
 Human spawn
http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand002.jpg (http://i1031.photobucket.com/albums/y371/Comic-Azie/Laststand002.jpg)
 Proof i made it
http://i1031.photobucket.com/albums/y371/Comic-Azie/LastStand003.jpg (http://i1031.photobucket.com/albums/y371/Comic-Azie/LastStand003.jpg)
 One of the secrets =p
http://i1031.photobucket.com/albums/y371/Comic-Azie/LastStand004.jpg (http://i1031.photobucket.com/albums/y371/Comic-Azie/LastStand004.jpg)
 and another random pic

Now calm down im workin on it. I asked cable if he could optimize it after im done cause im not good at that. idk if he said yes...
EDIT: these arent even some of the good pics ha. ha. ha.
Title: Re: zs_Last_Stand
Post by: Deathie on November 30, 2010, 02:57:38 AM
Looks interesting?
Title: Re: zs_Last_Stand
Post by: Comic-Azie on December 04, 2010, 01:49:13 PM
ITS DONE!!! almost.. I need someone to do some optimizing on it, i guess idk how to do it casue it never works when i try. Pretty much anyone who reads this and can do some optimizing can do it.. ill add a sign in the map saying "optimization by -base name-" im not putting "83^*43^*46§¿JIMMY!.○A" id just put JIMMY.
           I just need some help optimizing so yeah. ill give credit to you for helping make the map.
so please help if you can.
PEACE
Title: Re: zs_Last_Stand
Post by: Carp on December 04, 2010, 07:28:12 PM
if optimization isn't working for you like hint/skip you probably have a leak in your map that was my main issue, read through your compile log and see if there are any errors. Also look up area portals they are easier to use for rooms and getting things to not render in game.
Title: Re: zs_Last_Stand
Post by: SMasters on December 04, 2010, 07:31:10 PM
if optimization isn't working for you like hint/skip you probably have a leak in your map that was my main issue, read through your compile log and see if there are any errors. Also look up area portals they are easier to use for rooms and getting things to not render in game.

To find the leak go to map>load point file. (func detail and displacements can't seal a map.)
Title: Re: zs_Last_Stand
Post by: Comic-Azie on December 11, 2010, 03:05:03 PM
I know those cant seal the map. but when i did the optimizing myself i had a hollowed out box at the time
so there would be no possible leaks at all... but is there a way for me to upload it for someone to finish it? cause im workin on another map atm