.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: Malaka on November 04, 2010, 09:58:09 PM
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Just 1 wep XD
fake health station- Instead of healing it hurts the person using it. Once it reaches to zero it creates a mini explosion.
Has a slightly red color in it. (not too visible). Contains dna of planter. traitor buddys can get healed by this.
Traitor can upgrade normal health station by rightclicking it while holding the fake health station.
Changes to take affect if this is added
Normal health station weakens traitor..
yeah im awsome for this idea.
Someone told me other server have this....idk if its true or not but what i said above is 100% thought by me.
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good idea :thumbsup: XD i would always use it
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actually a lot of the stuff in this sounds like a good idea, but idk if they would implement it in the server.
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It would be a little too obvious wouldn't it?
and what do you mean by recharging regular health stations? It would be bad enough if they already hurt the traitors.
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it could be a traitor weapon yea, like C4, but you benefit from it. its a really great idea.
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I prefer it as it is.
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Yea I agree.Good idea Malaka
:thumbsup: :thumbsup:
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This doesn't make sense.
morfin, rocket50 AND Malaka making post that aren't completely retarded?
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Hurting people would be a dead giveaway that its a traitor weapon, how about if you press E, nothing happens, so people might spam it until it goes to 0.
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The idea is okay. I give it a :thumbsup: and a :thumbsdown:
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Hurting people would be a dead giveaway that its a traitor weapon, how about if you press E, nothing happens, so people might spam it until it goes to 0.
Hrm your right.. It should remove 50 health on use. SO people will lose alot of health or die if already hurt.
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i say nein :nu: :no:
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A better idea would be some device that turns a detectives health station into like a bomb or something
like C4, but doesn't beep.
but there would have to be some kind of really stupid thing that would give it away if you don't do it right as traitor.
like maybe the health station actually says "SAPPED" instead of "CHARGING" once you've planted it, but if you can just make sure that people are occupied elsewhere, then it won't matter. idk.
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Hrm your right.. It should remove 50 health on use. SO people will lose alot of health or die if already hurt.
I didnt say that.
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Or a traitor weapon that plants a c4 in a health station. like the more people who use it, the c4's damage and radius increases :D
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Or a traitor weapon that plants a c4 in a health station. like the more people who use it, the c4's damage and radius increases :D
mehbe
or first time, nothing happens, 2nd time, health reduced to a set number
cause making it kill is a bit much