.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: Jman on November 02, 2010, 06:06:41 AM
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Well, most people like to bitch and complain about the new karma system for reasons they've stated, even though fail.
I am making this thread as a suggestion, not a complaint. I suggest that the traitors need to gain more karma for killing innocents. I killed 5 innocents as a Traitor and got +40 karma.
It would be really helpful if the karma boost for inno kills was raised.
Kthxdiscuss.
Idea also credited to DeathWard.
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I agree. It would make easier to get back your karma and there wouldn't be shiton of complaints about perm karma.
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:thumbsup: :thumbsup: :thumbsup: :thumbsup: and I think moo has already said :thumbsup: to this to. So hopefully it happens.
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Be more lenient on Karma; Like, when gamefreak went up and RDMED an inno with 80 karma and I killed him in response and lost 400 karma while he lost 40.
Make innocents gain like, 50 per round, give traitors maybe, 10 karma per innocent killed and make sure TTT can lower the penalty for an innocent killing another innocent who had recently rdmed someone.
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Be more lenient on Karma; Like, when gamefreak went up and RDMED an inno with 80 karma and I killed him in response and lost 400 karma while he lost 40.
make sure TTT can lower the penalty for an innocent killing another innocent who had recently rdmed someone.
/facepalm
That would greatly increase rdming.
Example: (Player A, Player B, Player C, and Player D are all innocent.)
Player A kills Player B for whatever reason(Suspicious or all-out rdm doesn't matter) and Player C sees this. Player C does not like Player A. Player C says "Oh look! Since he just killed an innocent now is my chance to rdm him! Either I kill him and get karma if he's T or I barely lose any karma if he's innocent." Player D sees Player C kill Player A and kills Player C.
This proccess would repeat and there would be a ton of chain rdm fights. Just don't shoot people as an innocent unless they shoot you first or if they are obviously a traitor.
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Be more lenient on Karma; Like, when gamefreak went up and RDMED an inno with 80 karma and I killed him in response and lost 400 karma while he lost 40.
Make innocents gain like, 50 per round, give traitors maybe, 10 karma per innocent killed and make sure TTT can lower the penalty for an innocent killing another innocent who had recently rdmed someone.
You mad?
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I support this notion.
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/facepalm
That would greatly increase rdming.
Example: (Player A, Player B, Player C, and Player D are all innocent.)
Player A kills Player B for whatever reason(Suspicious or all-out rdm doesn't matter) and Player C sees this. Player C does not like Player A. Player C says "Oh look! Since he just killed an innocent now is my chance to rdm him! Either I kill him and get karma if he's T or I barely lose any karma if he's innocent." Player D sees Player C kill Player A and kills Player C.
This proccess would repeat and there would be a ton of chain rdm fights. Just don't shoot people as an innocent unless they shoot you first or if they are obviously a traitor.
That is one scenario, Scenario 2:
PLAYER A, B, C, and D are all innocent.
Player A kills player C because player A likes to rdm low karma players. Player D sees this, and thinks player A is the traitor, Player D kills player A and he loses 400 karma, while player A loses 60.
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um i killed 9 innocents my karma went +30 it really doesnt raise karma to kill innocents but we do need to change this system because say i kill an innocent that just recently killed the detective, i get -300 karma and i was like please ban bish for detective rdm.
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That is one scenario, Scenario 2:
PLAYER A, B, C, and D are all innocent.
Player A kills player C because player A likes to rdm low karma players. Player D sees this, and thinks player A is the traitor, Player D kills player A and he loses 400 karma, while player A loses 60.
That is somethat that rarely hapenns. Scenario 1 would happen frequently.
EITHER WAY, this thread is not about that. It is simply about getting more karma for kills as traitor.
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That is somethat that rarely hapenns. Scenario 1 would happen frequently.
EITHER WAY, this thread is not about that. It is simply about getting more karma for kills as traitor.
Happened to me and Gamefreak. I was player D and Gamefreak was player A
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No shit. You already said that. One fucking occasion is not frequently.
Please get off that topic. Make another thread about it if you want, don't fill mine with it.
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Karma is just fine the way it is. Before the Karma swap, I used to end most maps with 1000 karma, and you guys should be able to too.
Just don't fag rdm :3
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Karma is just fine the way it is. Before the Karma swap, I used to end most maps with 1000 karma, and you guys should be able to too.
Just don't fag rdm :3
Am i saying to remove the perma karma system?
Nope.avi
I am saying to add more karma for killing innocents as Traitor
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Yeah I know. But I'm saying you won't need the extra karma if you don't fag rdm. :3
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Yeah I know. But I'm saying you won't need the extra karma if you don't fag rdm. :3
not true. there are exceptions where u need the extra boost.
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This WAS originally my idea...
http://forum.randomgs.com/index.php/topic,1660.msg23095.html#msg23095 (http://forum.randomgs.com/index.php/topic,1660.msg23095.html#msg23095)
WHATEVER. GIVE HIM REP+ FOR MAKING THE DAMN THREAD BEFORE I COULD.
/imadbro
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This WAS originally my idea...
http://forum.randomgs.com/index.php/topic,1660.msg23095.html#msg23095 (http://forum.randomgs.com/index.php/topic,1660.msg23095.html#msg23095)
WHATEVER. GIVE HIM REP+ FOR MAKING THE DAMN THREAD BEFORE I COULD.
/imadbro
sorry :-[
i didn't see it was ur idea. here now u get credit and +rep also.
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BUMP: No word from admins.
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(http://i55.tinypic.com/23j1fkx.jpg)
10kills and he gained 25 karma D:
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and 7 kills as T the round before that
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Why don't we get this thing approved?
Least, how much karma should you gain per-kill?
Better yet, can you even code it?
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Why don't we get this thing approved?
Least, how much karma should you gain per-kill?
Better yet, can you even code it?
i think it may be built in to the game mod. maybe it's as simple as changing a variable like
karma gained for kills as traitor = 25 or something idk
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Why don't we get this thing approved?
Least, how much karma should you gain per-kill?
Better yet, can you even code it?
If you're suggesting the system isn't being changed because coolz doesn't know how to script it, you're wrong.
It just hasn't come across as I big enough problem I guess, but Coolz has been working on a shit ton of stuff on the servers.
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A request...
Can we not lose karma if we lose as detective?
For example:
A - Me
B - Rdmer
C - Traitor
D - Other players
B kills A, then D kills B then they found out he was innocent. They start rdming each other and C continues to kill the rest of D. Traitors Win! It kinda sucks, you get rdmed and you lose karma.
This actually happened to me once, 1000 then it goes to 800.
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^wat
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If you're suggesting the system isn't being changed because coolz doesn't know how to script it, you're wrong.
It just hasn't come across as I big enough problem I guess, but Coolz has been working on a shit ton of stuff on the servers.
as he said, coolz has been busting his arse. A year ago he wasn't doing this much. So give him more credit. He is totally god of your gmod play.
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as he said, coolz has been busting his arse. A year ago he wasn't doing this much. So give him more credit. He is totally god of your gmod play.
did i say he wasn't?
No. I just want him to add the abillity to gain karma per kill as traitor when he has time.
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If you're suggesting the system isn't being changed because coolz doesn't know how to script it, you're wrong.
It just hasn't come across as I big enough problem I guess, but Coolz has been working on a shit ton of stuff on the servers.
No, no, I meant,
It might not even be possible to do,
like porting the ACTUAL Portal Gun to gmod.
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I've got 1000 karma. Better to be killed then lose all karma for rdming some fucktard.
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Like I've said before...
Innocents/Traitors lose 75 to 350 karma for RDMing an teammate (range depends on victim's karma)
Traitors gain 15 karma for every innocent they kill, no gain for hurting
Innocents gain 5 karma every time they hurt a traitor, gain 15 karma for killing a traitor
Innocents lose 450 karma if RDMing detective REGARDLESS OF DETECTIVE'S KARMA
Innocents/Traitors lose 5 karma every time they hurt a teammate
Innocents gain 50 karma for defusing a C4
Karma loss is halved if your teammate had recently killed another teammate
amirite or amirite?
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Like I've said before...
Innocents/Traitors lose 75 to 350 karma for RDMing an teammate (range depends on victim's karma)
Traitors gain 15 karma for every innocent they kill, no gain for hurting
Innocents gain 5 karma every time they hurt a traitor, gain 15 karma for killing a traitor
Innocents lose 450 karma if RDMing detective REGARDLESS OF DETECTIVE'S KARMA
Innocents/Traitors lose 5 karma every time they hurt a teammate
Innocents gain 50 karma for defusing a C4
Karma loss is halved if your teammate had recently killed another teammate
amirite or amirite?
I still think no karma loss for people under 100 karma is good.
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I still think no karma loss for people under 100 karma is good.
YA THAT
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YA THAT
also no loss for killing detec with low karma, because if the detective is someone like "dillonjhaslive" then anyone is justified in killing them.
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also no loss for killing detec with low karma, because if the detective is someone like "dillonjhaslive" then anyone is justified in killing them.
Ehh, nah. He's still a detective.
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Ehh, nah. He's still a detective.
Oh sorry, replace the phrase "dillonjhaslive" with "RDMing niggerfaggot". I consider them to be synonyms.
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Oh sorry, replace the phrase "dillonjhaslive" with "RDMing niggerfaggot". I consider them to be synonyms.
Karma loss is halved if your teammate had recently killed another teammate
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olol k
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Like I've said before...
Innocents/Traitors lose 75 to 350 karma for RDMing an teammate (range depends on victim's karma)
Traitors gain 15 karma for every innocent they kill, no gain for hurting
Innocents gain 5 karma every time they hurt a traitor, gain 15 karma for killing a traitor
Innocents lose 450 karma if RDMing detective REGARDLESS OF DETECTIVE'S KARMA
Innocents/Traitors lose 5 karma every time they hurt a teammate
Innocents gain 50 karma for defusing a C4
Karma loss is halved if your teammate had recently killed another teammate
amirite or amirite?
WRONG WRONG WRONG....You lose about 500 karma for killing innocent with 1000 karma.
And you get about 200 karma for hurting and or killing traitor.
ANYWAYS can we up the karma for killing a innocent as traitor. For people who get unlucky and kill an faggot who likes to fake traitor.....then they get traitor and cannot do shit...except 1 knife kill. Which only brings us lik 40 karma? We should get at least 100 karma for each innocent killed.
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WRONG WRONG WRONG....You lose about 500 karma for killing innocent with 1000 karma.
And you get about 200 karma for hurting and or killing traitor.
ANYWAYS can we up the karma for killing a innocent as traitor. For people who get unlucky and kill an faggot who likes to fake traitor.....then they get traitor and cannot do shit...except 1 knife kill. Which only brings us lik 40 karma? We should get at least 100 karma for each innocent killed.
I'm pretty sure I was suggesting what the new system should be...
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I'm not asking for a new system :(
I just want 5-10 karma for each kill on innocents as traitor.