.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: coolzeldad on August 11, 2013, 04:20:02 PM

Title: [TTT] Which TF2 maps would you like in the server?
Post by: coolzeldad on August 11, 2013, 04:20:02 PM
Hello guys, a few people have suggested this to me.

There are a few potential issues with these maps.

1. Walking distance on some maps might be too long to hold everyone's attention... or it might be good for traitors to split people up?

2. Not everyone might have the game downloaded. Even though it's free TF2 is quite a large game to download.

3. None of the maps have weapon and spawn placments.

So, would you like them?

If you do, which ones would you like?

There are 66 maps total, some which are repeats with minor edits for different TF2 gamemodes. With this in mind I'm not going to add them all.

If you would like a TF2 map, load up Garry's Mod and create your own listen server with that map selected and the gamemode as TTT.

Test it out and really think if it would be playable in TTT. If you think so and would still like it added, give yourself the weapon/spawn placer and choose the weapons and spawns you think would be good. You might want to add 2 bots ( type "bot" in console twice ) to walk around like normal.

See How to rearm (http://ttt.badking.net/rearm-guide) for details!

Upload that file and post it in here along with the suggestion and why you think it would be a good map. I will look at the submission and add it if it looks decent.

Then the players will judge your placements. Don't be afraid to make updates to the placments if some don't work or if you have better choices.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: McDreary The Hapless Hamster on August 12, 2013, 04:44:52 PM
http://www.mediafire.com/?ry0lxn1ahoj913t (http://www.mediafire.com/?ry0lxn1ahoj913t) Mah map. Koth-Viaduct-event. I think it would be good because it is pretty average size with a good open design. It looks good with all it's spooky permpkinz.  :jackolantern: Also since tf2 maps have few physics props, launching one's self out of the map would be near impossible. And the maps are also designed with rocket jumping in mind so even with prop glitches there would be very little room for exploits. Bear in mind it's my first attempt at rearming a map so any advice would help.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: blαh2355 on August 12, 2013, 05:13:43 PM
Turbine was smaller than most other TF2 maps and I thought, why not. So here it is, I made 20 player spawns, some vanilla weapons in the regular spawn, and random weapons scattered around the place. One thing to watch for is the vent as there's no cushioning if you fall from it.

http://www.mediafire.com/?i137rj7rb1sikop (http://www.mediafire.com/?i137rj7rb1sikop)
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: McDreary The Hapless Hamster on August 13, 2013, 01:55:27 PM
I thought about doing turbine But I wanted to do a Halloween map instead. I think arena and koth maps and a few of the ctf maps would work. If you take a map with multiple sections and only put spawns in 1 section, and override default spawns would it cause problems?
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: blαh2355 on August 13, 2013, 03:38:49 PM
I would think that the override default spawns would alleviate those problems but I think loading TF2 maps in gmod are different with their spawns. You only spawn in one area by default I think. I forgot to tick the option but it worked out well for me still.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: Bomb Squad on August 13, 2013, 05:56:44 PM
Perhaps for TF2 maps, half of the players become traitors and spawn in, say, RED spawn and the innos spawn in BLU spawn.
Just an idea, but I don't think it's possible.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: blαh2355 on August 13, 2013, 07:48:16 PM
Perhaps for TF2 maps, half of the players become traitors and spawn in, say, RED spawn and the innos spawn in BLU spawn.
Just an idea, but I don't think it's possible.
Now that's just silly.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: ٶȻhriʂ on August 13, 2013, 08:18:13 PM
Now that's just silly.
The whole TF2 maps in TTT thing isn't any less sillier,if you ask me :I
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: Apie2 on August 14, 2013, 03:01:21 AM
I think the maps are way to big for TTT.
And the maps are built for TF2, not for gmod.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: blαh2355 on August 14, 2013, 05:06:07 AM
I think the maps are way to big for TTT.
And the maps are built for TF2, not for gmod.
If you think about it, Turbine isn't really that big, in fact, 67th way is way bigger than it. That's why I chose that map.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: ๖Ϝцzsioᴎ on August 14, 2013, 02:43:21 PM
Perhaps for TF2 maps, half of the players become traitors and spawn in, say, RED spawn and the innos spawn in BLU spawn.
Just an idea, but I don't think it's possible.
Are you serious?
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: McDreary The Hapless Hamster on August 14, 2013, 08:20:07 PM
I think the maps are way to big for TTT.
And the maps are built for TF2, not for gmod.
Most arena/koth ones are smaller than Peach's castle or lost temple. There are hardly any physics props in tf2 maps, also like Peach's and Lost (and other maps).
and tf2 maps have quality, where some ttt maps look like a crayon box shat on the brain of a wanking gibbon... who just happens to know how to use the sdk.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: BJ_Cumstain on August 19, 2013, 04:47:45 AM
I think the maps are way to big for TTT.
And the maps are built for TF2, not for gmod.
My thoughts exactly
If you think about it, Turbine isn't really that big, in fact, 67th way is way bigger than it. That's why I chose that map.
67th is made for gmod TTT unlike turbine.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: ٶȻhriʂ on August 19, 2013, 04:59:07 AM
I don't really care how bigger/smaller the TF2 maps are than TTT maps,i just don't see it working out well for TTT.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: blαh2355 on August 19, 2013, 07:52:19 AM
My thoughts exactly67th is made for gmod TTT unlike turbine.
So what if it's made for TF2? We have many CSS maps and those aren't made for gmod either yet they work.
Title: Re: [TTT] Which TF2 maps would you like in the server?
Post by: Travelsonic on September 18, 2013, 07:52:08 PM
Much as I have grown to HATE the map in TF2, dustbowl isn't that bad size wise if you're talking the individual sections [and not being able to play w/ all the areas at once, that'd be absurd.]