.:`=-~rANdOm~`-=:. Game Servers

.:`=-~rANdOm~`-=:. Game Servers (Read Only) => Discussion => Topic started by: greyamoon on October 30, 2010, 02:50:00 AM

Title: About ttt_crazy_cube
Post by: greyamoon on October 30, 2010, 02:50:00 AM
Can we use the cube in ttt_crazy_cube to stop at the mid-air of the map below the floor?
If the guy who use it is an innocent and he staying there till the end of the map, I gives disadvantages for traitor to kill him/her.
Title: Re: About ttt_crazy_cube
Post by: greyamoon on October 30, 2010, 02:53:47 AM
See this guy.

http://img513.imageshack.us/i/13976989.png/ (http://img513.imageshack.us/i/13976989.png/)
http://img815.imageshack.us/i/87545271.png/ (http://img815.imageshack.us/i/87545271.png/)
http://img813.imageshack.us/i/wolfman.png/ (http://img813.imageshack.us/i/wolfman.png/)
http://img594.imageshack.us/i/wthm.png/ (http://img594.imageshack.us/i/wthm.png/)
Title: Re: About ttt_crazy_cube
Post by: » Magic « on October 30, 2010, 06:00:47 AM
You got his SteamID?

I would fix it but I probably don't have permission :P


Found him, Banned for a week: Map exploits

http://steamcommunity.com/id/michaeljp91 (http://steamcommunity.com/id/michaeljp91)

STEAM_0:1:20193873
Title: Re: About ttt_crazy_cube
Post by: SMasters on October 30, 2010, 07:31:14 AM
Ohhhhh. Didn't know he stopped the cube. I don't think you can fix that Magic. I've seen it on every Deatrun map that uses the same kind of thing.
Title: Re: About ttt_crazy_cube
Post by: Don on October 30, 2010, 07:32:53 AM
You could just change the route of the cube to not go under the map though, that doesn't serve any purpose anyway.
Title: Re: About ttt_crazy_cube
Post by: Rocket50 on October 30, 2010, 08:28:17 AM
Just remove the flying cube.
Title: Re: About ttt_crazy_cube
Post by: Mr. Franklin on October 30, 2010, 09:12:56 AM
just make the flying cube go boom.
Title: Re: About ttt_crazy_cube
Post by: Sabb on October 30, 2010, 10:12:06 AM
You can make it so you can't control the cube, I've seen it before...
But that's fucking ridiculous.
You can go under the map as well to kill him... it's not hard -.-.
This is an even worse reason for a ban then the cs_assault thing... At least with this one it's pretty damn obvious how to kill them...
Definitely not worth 1 week ban...

EDIT: A C4 reaches that far too...
Title: Re: About ttt_crazy_cube
Post by: ursus on October 30, 2010, 12:41:56 PM
Didn't argggg make this map? >.>
Title: Re: About ttt_crazy_cube
Post by: Don on October 30, 2010, 12:54:40 PM
Didn't argggg make this map? >.>
He did afaik ...
Title: Re: About ttt_crazy_cube
Post by: » Magic « on October 30, 2010, 12:58:23 PM
It's still map exploits
Title: Re: About ttt_crazy_cube
Post by: Wolfman on October 31, 2010, 02:44:48 AM
its not an exploit its a function that was attached to the cubes as entities
Title: Re: About ttt_crazy_cube
Post by: » Magic « on October 31, 2010, 04:29:37 AM
its not an exploit its a function that was attached to the cubes as entities

It's not meant to be there

I know 5x more about the source engine than you mate so gtfo
Title: Re: About ttt_crazy_cube
Post by: Wolfman on October 31, 2010, 04:45:09 AM
1. ask coolz whether that specific action is allowed before banning..
2. find the author and ask them whether it was done on purpose..
3. the cube has a vehicle user interface so if it wasnt meant to be there how would the interface have got there in the first place
Title: Re: About ttt_crazy_cube
Post by: ursus on October 31, 2010, 08:39:14 AM
1. ask coolz whether that specific action is allowed before banning..
2. find the author and ask them whether it was done on purpose..
3. the cube has a vehicle user interface so if it wasnt meant to be there how would the interface have got there in the first place

Fuck damn, you could at least SOUND like you know what you're talking about...
Title: Re: About ttt_crazy_cube
Post by: Deathie on November 01, 2010, 01:45:58 AM
Fuck damn, you could at least SOUND like you know what you're talking about...
Title: Re: About ttt_crazy_cube
Post by: Wolfman on November 01, 2010, 03:14:06 AM
Fuck damn, you could at least SOUND like you know what you're talking about...

that was a pointless thing to say as it makes no contribution to my ban being affected in any way..
And i do know what I'm talking about otherwise I wouldn't say it.
Title: Re: About ttt_crazy_cube
Post by: Deathie on November 01, 2010, 06:38:32 PM
that was a pointless thing to say as it makes no contribution to my ban being affected in any way..
Aside from the fact you're making shit up to get unbanned?

Totally unrelated bro.
Title: Re: About ttt_crazy_cube
Post by: Wolfman on November 02, 2010, 03:11:18 AM
not making anything up dude...
Title: Re: About ttt_crazy_cube
Post by: greyamoon on November 06, 2010, 11:21:38 AM
There are still alot of players doing that!
and 1 more problem, they using corpse to break the glasses.
Is that allowed?
Title: Re: About ttt_crazy_cube
Post by: Sabb on November 06, 2010, 11:27:25 AM
There are still alot of players doing that!
and 1 more problem, they using corpse to break the glasses.
Is that allowed?
Nope.
I still say the cube thing is bullshit but I'll still kick for it.
The body thing is NOT allowed, it's an exploit and Orgazmo said to kick for it.
Title: Re: About ttt_crazy_cube
Post by: Shawn on November 06, 2010, 11:51:00 AM
Nope.
I still say the cube thing is bullshit but I'll still kick for it.
The body thing is NOT allowed, it's an exploit and Orgazmo said to kick for it.

err not really i'll kick for it if its pre round but during the game I'll allow it. Its not an exploit if they found a dead body.....


Think of it like this real life event...

You come across something you want to break but you know it will take a long time unless you get something to help... so you get a hammer...

Now put that in game sure their using a dead body but it still fails under "finding something bigger/stronger to help you"

Title: Re: About ttt_crazy_cube
Post by: Sabb on November 06, 2010, 11:59:46 AM
err not really i'll kick for it if its pre round but during the game I'll allow it. Its not an exploit if they found a dead body.....


Think of it like this real life event...

You come across something you want to break but you know it will take a long time unless you get something to help... so you get a hammer...

Now put that in game sure their using a dead body but it still fails under "finding something bigger/stronger to help you"

It's still an exploit and:


Orgazmo said to kick for it.

Don't say you don't know who Orgazmo is I explained it to you yesterday lol.
Title: Re: About ttt_crazy_cube
Post by: » Magic « on November 06, 2010, 01:26:47 PM
err not really i'll kick for it if its pre round but during the game I'll allow it. Its not an exploit if they found a dead body.....


Think of it like this real life event...

You come across something you want to break but you know it will take a long time unless you get something to help... so you get a hammer...

Now put that in game sure their using a dead body but it still fails under "finding something bigger/stronger to help you"





hurrrr look at me in real life i can stop a plane in mid-air without it falling hurrrr
Title: Re: About ttt_crazy_cube
Post by: Moo on November 06, 2010, 01:28:27 PM
using the cube to hold up the round is kickable/banable, do not use it to hold up the round... also with bodys breaking the cubes, that is also kickable/banable, if you want to make it mroe simple, remove map ttt_gaycube and play a map that isnt dumb
Title: Re: About ttt_crazy_cube
Post by: ursus on November 06, 2010, 01:52:40 PM
remove map ttt_gaycube

This.

For fucks sakes, when people remove all the blocks it's basically like holding up the round.

It's practically like playing TTT on flatgrass, which is the dumbest idea I've ever heard. It's a wonder as to how the map was added in the first place.
Title: Re: About ttt_crazy_cube
Post by: coolzeldad on November 06, 2010, 02:01:23 PM
This.

For fucks sakes, when people remove all the blocks it's basically like holding up the round.

It's practically like playing TTT on flatgrass, which is the dumbest idea I've ever heard. It's a wonder as to how the map was added in the first place.
Just look at the threads when it was removed.

A lot of people enjoy the map, as it has a different appeal then most other maps.
Title: Re: About ttt_crazy_cube
Post by: Malaka on November 06, 2010, 02:47:39 PM
Very simple kick the exploiters.

Like me I use the floating cube function to make it to the cube that is on top of the map. I can get shot from all around so it is not an unfair advantage....to all people threatening to report me XD
Title: Re: About ttt_crazy_cube
Post by: » Magic « on November 06, 2010, 03:34:55 PM
Just look at the threads when it was removed.

A lot of people enjoy the map, as it has a different appeal then most other maps.

make a fix, this version is hell :/
Title: Re: About ttt_crazy_cube
Post by: Shawn on November 06, 2010, 03:37:39 PM
A lot of people enjoy the map, as it has a different appeal then most other maps.

This

thats why i love it, T's are forced to work fast. and i don't have to wait like 10 mins to next round...
Title: Re: About ttt_crazy_cube
Post by: Sabb on November 06, 2010, 03:49:32 PM
This

thats why i love it, T's are forced to work fast. and i don't have to wait like 10 mins to next round...
Yes, except when there are people exploiting.
Then traitors don't do anything at all, and I get you can kick them but it's a large hassle, and what if VIPs aren't on?
The map just creates a lot of problems that shouldn't be there. Though, i would love the map if these exploits were fixed.
Title: Re: About ttt_crazy_cube
Post by: ursus on November 06, 2010, 05:24:29 PM
Yes, except when there are people exploiting.
Then traitors don't do anything at all, and I get you can kick them but it's a large hassle, and what if VIPs aren't on?
The map just creates a lot of problems that shouldn't be there. Though, i would love the map if these exploits were fixed.

I would love the map if it wasn't there.
/thread