.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Help => Report a Bug => Topic started by: Mehis on January 07, 2013, 03:28:31 AM

Title: Couple ZS bugs
Post by: Mehis on January 07, 2013, 03:28:31 AM
This is more of a Garry's fault and I don't know will there be a fix... Some props have no collision at all. This seems to occur only on CSS props (and custom props?). This happens with couple other gamemodes too. Bunnyhop, for an example. (Although it's not our server, they seem to suffer from the same symptom as well.)
(http://img545.imageshack.us/img545/7471/test2gh.png)


When running on smaller resolutions, this happens. This shouldn't be new, though.
I don't know how those panels were implemented but I would guess that they are resized by the text. So if you would make the text smaller, so would the panels, hence fixing this.
(http://img59.imageshack.us/img59/7804/testzm.png)
Smaller resolutions fucks up weapon pickup text too.


Every time you spawn as a zombie, the plugin says you have glitched weapons and that you have to fix them by switching them.
Title: Re: Couple ZS bugs
Post by: TehHank on January 07, 2013, 04:12:30 AM
>that texture quality
Title: Re: Couple ZS bugs
Post by: Mehis on January 07, 2013, 04:17:40 AM
>that texture quality

I'd rather have perfect performance than not being able to shoot a zombie in the face just because my FPS is 9.
Title: Re: Couple ZS bugs
Post by: Alkaline on January 07, 2013, 09:39:34 AM
I think the non-solid css props happens when CSS isn't installed server side. I guess it's up to coolz on that one.
Title: Re: Couple ZS bugs
Post by: TehHank on January 07, 2013, 09:51:04 AM
I think the non-solid css props happens when CSS isn't installed server side. I guess it's up to coolz on that one.
This

And also no CSS prop collision in other rNd servers as well.
Title: Re: Couple ZS bugs
Post by: coolzeldad on January 07, 2013, 11:21:17 AM
Addressing these:

The props you do not collide with mean that the server can't find the physics model for that prop, meaning it doesn't know what bounds to keep you from entering. This is happening to CSS models because well someone thought that making Garry's Mod dependent on a case-insensitive file system was a good idea. I have ideas for this but nothing in progress at the moment.

Smaller resolutions suffer because... I can't resize the text anymore to fit them. Unfortunately the text becomes unreadable.

The glitched weapons message is something of ours that fixes Garry's mistake with custom weapon entities. A bug that he acknowledged, said he thought an update might fix it, but it didn't. So that's something that he still needs to fix.
Title: Re: Couple ZS bugs
Post by: Loke on January 14, 2013, 08:55:00 AM
Damages are royally fucked after it goes to half-life or higher.
Title: Re: Couple ZS bugs
Post by: memo3300 on January 15, 2013, 08:41:31 PM

idk what happened that crypto wasted around 100+ bullets with the peashoter on a deathmap.

each bullet did around 2-4 hp damage.



also, the zombie standing up again animation is broken or missing, so when you hit a zombie and it will come back to life, you wont be able to see where he is until he comes back to life again.