.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: salmonrushdie on September 29, 2012, 06:21:30 PM

Title: New Rule?
Post by: salmonrushdie on September 29, 2012, 06:21:30 PM
So I was wondering if this could be a rule:

Any traitors alive after a round ends , must be slayed automatically for the next round.





I see a lot of traitors in rooftops where people just walk around and do nothing. Too many people are delaying rounds and should learn their lesson
Title: Re: New Rule?
Post by: pyrosheep on September 29, 2012, 06:22:17 PM
No.
Title: Re: New Rule?
Post by: Deathie on September 29, 2012, 06:25:35 PM
So I was wondering if this could be a rule:

Any traitors alive after a round ends , must be slayed automatically for the next round.





I see a lot of traitors in rooftops where people just walk around and do nothing. Too many people are delaying rounds and should learn their lesson

Problem with creating set-in-stone punishments like that

Each VIP/Admin handles situations differently. It's generally better to just have a rules list, and let each person determine what punishment would be suitable.
Title: Re: New Rule?
Post by: Samo on September 29, 2012, 06:51:20 PM
It's just too much work for a punishment that could be avoided easily with a suicide, not to mention the 30 seconds you get to start the round has to be worked around as well.

Instead, I'd go for something like a "Hurry the f**k up and blast the innocents" message to the Traitors. It seems that they cannot notice the amount time left.

I see a lot of traitors in rooftops where people just walk around and do nothing. Too many people are delaying rounds and should learn their lesson
We had a traitors who camped the far corner of rooftops a few times. They would protect their ground (or so it seems) and make short rounds go three times longer than they should. He definitely has good reason for this.
Title: Re: New Rule?
Post by: Prox on September 30, 2012, 03:54:53 AM
There is a thread for stuff like this http://forum.randomgs.com/index.php/topic,13243.0.html (http://forum.randomgs.com/index.php/topic,13243.0.html)

15. Holding up the round on purpose is not allowed

Title: Re: New Rule?
Post by: Travelsonic on September 30, 2012, 07:19:14 AM
It seems that they cannot notice the amount time left.
Not always - sometimes I see this, but not always.

Speaking of slays, why in fuck's name does rNd's server NOT have that capability built in?  It seems to be becoming a standard amongst TTT servers, and is very useful.
Title: Re: New Rule?
Post by: Samo on September 30, 2012, 07:29:14 AM
Speaking of slays, why in fuck's name does rNd's server NOT have that capability built in?  It seems to be becoming a standard amongst TTT servers, and is very useful.
Having no use of slay commands (for VIP's at least) is actually better than having a slay as a punishment for killing a T baiter, as experienced on other servers.
Title: Re: New Rule?
Post by: Prox on September 30, 2012, 07:31:39 AM
I'd love to see voteslay to be implemented for VIPs.
Title: Re: New Rule?
Post by: Shockah on September 30, 2012, 01:08:44 PM

15. Holding up the round on purpose is not allowed

tldr; Someone holding up the round is usually not doing so purposely and for that reason I fully support the option to voteslay as I think it's a nice less harsh alternative to kicking someone who doesn't know how to play the game.
Spoiler (click to show/hide)
Title: Re: New Rule?
Post by: Samo on September 30, 2012, 07:21:19 PM
Voteslay sounds good, that way decisions can be properly made and butthurt players don't exactly make the final decision.

But if this is added, please don't have a slay as the punishment for killing a T baiter/RDMer. Having it used every round would be annoying.

Just use it for people who hold up rounds (afk's and lost or glitched players)