.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: Eion Kilant 739 on August 23, 2012, 08:19:18 PM
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So as most people playing TTT can tell, body shots are half-damage and the pistol will instantly kill players if the shot in question is a headshot.
The fix for this is available here: http://www.zombiemaster.org/smf/index.php?PHPSESSID=kdgg6778rakrf68t1g7fhb4146&topic=11546.0 (http://www.zombiemaster.org/smf/index.php?PHPSESSID=kdgg6778rakrf68t1g7fhb4146&topic=11546.0) I suggest we fix it.
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We should keep it. Make the game more realistic
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We should keep it. Make the game more realistic
For a moment there I was taking you seriously.
Anyways, because people are bound to ask why this fix is needed anyway:
All headshots are multiplied by 1.5 and body shots are divided by two. This means the Pistol is a 20-round headshot-insta-death machine and the Scout only deals 25 damage to someone shot in the body.
it simply ruins game balance.
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Oh nice find for the damage adjustments.
I've applied the changes to the damage calculation which should be available next map change.
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Oh nice find for the damage adjustments.
I've applied the changes to the damage calculation which should be available next map change.
YUS. This is the advantage of frequenting multiple communities/servers. If I hadn't done that I'd never have found this hotfix.