.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Requests => Topic started by: Tezuni on August 11, 2012, 09:31:08 PM

Title: POLL: New ZS Mod
Post by: Tezuni on August 11, 2012, 09:31:08 PM
So we tested out the new zs mod on temp ZS.  I for one loved it, but I want to see how the poll does.

Spoiler (click to show/hide)
Title: Re: POLL: New ZS Mod
Post by: Eion Kilant 739 on August 15, 2012, 10:04:19 PM
I don't play ZS and don't really care one way or the other because I generally just ragequit after a while.

That aside you should really post a way for people to tell what the old and new versions are so they can compare them.
Title: Re: POLL: New ZS Mod
Post by: yoshi on August 16, 2012, 07:58:23 AM
Both or nothing
Title: Re: POLL: New ZS Mod
Post by: Loke on August 16, 2012, 11:14:47 AM
Both or nothing
Title: Re: POLL: New ZS Mod
Post by: coolzeldad on August 16, 2012, 04:49:23 PM
Both or nothing

As of right now I will not host both, this is a trial period until a decision is made.
Title: Re: POLL: New ZS Mod
Post by: Cariad† on August 17, 2012, 03:40:29 PM
Both have their own pros and cons. Like in V3 the wraith actually is how it's supposed to be(Invisible). V2 has the annoying bug where you see them with the flash light.
V3 is Buy guns with zombies that have a high advantage and better spawn protection but V2 is Gain by Killing and zombies are slightly weaker but so are humans(Speed).
V2 also has too much custom stuff in my opinion. V2 doesn't have tons of materials and models and sounds to download.

V3 weapons are not all spazzy when V2 weapons are.

HEADCRABS ARE NOT OVER POWERED ON V2!

What I am trying to say is that both have good and bad things that EVERYBODY likes and dislikes.


I am voting for 2.01.
Title: Re: POLL: New ZS Mod
Post by: [TTPN] ShadowMoon on September 22, 2012, 03:35:23 AM
Both have their own pros and cons. Like in V3 the wraith actually is how it's supposed to be(Invisible). V2 has the annoying bug where you see them with the flash light.
V3 is Buy guns with zombies that have a high advantage and better spawn protection but V2 is Gain by Killing and zombies are slightly weaker but so are humans(Speed).
V2 also has too much custom stuff in my opinion. V2 doesn't have tons of materials and models and sounds to download.

V3 weapons are not all spazzy when V2 weapons are.

HEADCRABS ARE NOT OVER POWERED ON V2!

What I am trying to say is that both have good and bad things that EVERYBODY likes and dislikes.


I am voting for 2.01.

I prefer Old ZS, where you get new weapons randomly by your killstreaks.
rNd's ZS is famous of its version of zombie survival. After the change to newer version, most people don't feel like playing anymore.
Title: Re: POLL: New ZS Mod
Post by: saivon on November 06, 2012, 07:11:18 PM
Old zs lot'f of memories maybe we can tweak old zs a bit ?

And new zs all you do is just sit in a case and wait. I find that awfully boring

So yah old zs all the way
Title: Re: POLL: New ZS Mod
Post by: Cake Faice on November 07, 2012, 02:28:35 PM
rNd's ZS is famous of its version of zombie survival.
Wat. We had vanilla ZS though with broken animations for a couple of months, just like the other old ZS servers at the time. Old ZS desperately needed to die out or get a major overhaul.

(even a longer time ago we actually lost new players because for what ever reason, admins decided to keep the "death maps" on and got voted nearly every single map change.
Title: Re: POLL: New ZS Mod
Post by: Alkaline on November 07, 2012, 04:09:21 PM
We should take the new zs and swap the point system for random killstreaks. That way we get the same gamemode mechanics with a less buggy platform. And that platform already comes with fixed animations, bosses (which can be disabled with one of the hundred other cvars), nail healing, and a ton of other cool visual effects you can't achieve on the old version.

It's just a matter of when it will be implemented if enough people cooperate.
Title: Re: POLL: New ZS Mod
Post by: memo3300 on November 07, 2012, 05:23:30 PM
We should take the new zs and swap the point system for random killstreaks. That way we get the same gamemode mechanics with a less buggy platform. And that platform already comes with fixed animations, bosses (which can be disabled with one of the hundred other cvars), nail healing, and a ton of other cool visual effects you can't achieve on the old version.

It's just a matter of when it will be implemented if enough people cooperate.

pretty much change the code of the new zs to make it look the a overhaul of the old one?
Title: Re: POLL: New ZS Mod
Post by: Alkaline on November 07, 2012, 05:48:04 PM
pretty much change the code of the new zs to make it look the a overhaul of the old one?

si senor
Title: Re: POLL: New ZS Mod
Post by: saivon on November 07, 2012, 06:08:44 PM
We should take the new zs and swap the point system for random killstreaks. That way we get the same gamemode mechanics with a less buggy platform. And that platform already comes with fixed animations, bosses (which can be disabled with one of the hundred other cvars), nail healing, and a ton of other cool visual effects you can't achieve on the old version.

It's just a matter of when it will be implemented if enough people cooperate.

I second this motion.
Title: Re: POLL: New ZS Mod
Post by: memo3300 on November 07, 2012, 08:05:11 PM
si senor

me gusta