Actually I think that'd be awesome but only if you used the old version. The one with wheels and ropes. That shit was incredibly fun.
Didn't old flood consist of everyone jumping on one boat and taking out any loners, while holding the whole round up?You must be thinking about the old flood teams
Didn't old flood consist of everyone jumping on one boat and taking out any loners, while holding the whole round up?Actually adding in some sort of system to prevent that a LITTLE would help.
I fucked missed flood.I love how drastically accidentally using the wrong tense changes a sentence.
Please bring it back if it's the old one.
Didn't old flood consist of everyone jumping on one boat and taking out any loners, while holding the whole round up?
I love how drastically accidentally using the wrong tense changes a sentence.Why did that make me laugh so much.
Not even teams. Pure Flood was beautiful. Just clean, mingy fun.Yes, we only want the old mingy fun flood
Got a problem with someone? Blow their boat. Got more problems? Hop on their boat and slowly rape it.
Maybe have it so if all the props of a player are destroyed, they die? So you know, nobody could play for free.
I remember the owner of a boat being able to punt everyone off by pressing a button or something like that.Yea, but that was the new version coolz added.
Alright then, I'm going to probably attempt this later today.
I'll let you know how it goes.
This will probably replace elevator... or should it replace stronghold?
This will probably replace elevator... or should it replace stronghold?
Alright then, I'm going to probably attempt this later today.
I'll let you know how it goes.
This will probably replace elevator... or should it replace stronghold?
Merge stronghold and elevator into one ultimate gamemode.
Elevator stronghold.
Merge stronghold and elevator into one ultimate gamemode.Wouldn't people start camping the elevator doors on various floors?
Elevator stronghold.
first gamemode I ever played, I probably would play this.Same man. I would even like this..
Same man. I would even like this..crypto and I still hold the old flood maps
1 map every round.. get's fucking. boring.
I still think we should do Elevator stronghold. Yes? Yes.That would be very interesting.
Maybe I'll get the elevator map and edit it to work with Stronghold.
I never actually got the chance to play on flood, so I think that would be an awesome idea. ^^
I remember the owner of a boat being able to punt everyone off by pressing a button or something like that.
put propellers one the surface where the people will be standing.
bind it to any number of your keypad.
when you want everyone to die, press the binded number.
this way, we don't need to add anything to the good old zs lol
OKAY. I'm very far back in RND's things... What's Stronghold and what's Elevator?
I would like to try flood. It could reduce the tension between some people too while bringing back memories.yes
OKAY. I'm very far back in RND's things... What's Stronghold and what's Elevator?
WHY CAN'T I HOLD ALL THESE MELONS?
Also on fm_magmatic_rc3 people die when they have near full health not even close to dead, and we are not sure why, must be something with the map.
one thing when you remove a damaged prop you get full money back, not sure if its supposed to be like that or not.
Also on fm_magmatic_rc3 people die when they have near full health not even close to dead, and we are not sure why, must be something with the map.
YESYESYESYESYESYES
(http://media.tumblr.com/tumblr_m8o1u69Foq1qlxkhd.gif)
one thing when you remove a damaged prop you get full money back, not sure if its supposed to be like that or not.
Also on fm_magmatic_rc3 people die when they have near full health not even close to dead, and we are not sure why, must be something with the map.
we think it has to do with touching the wallsI believe that's why, but I haven't played it. On the original version of the map players could just hop on up the rock wall and exploit at several areas above the lava to never die. Then a trigger hurt was added or w.e to solve that.
I believe that's why, but I haven't played it. On the original version of the map players could just hop on up the rock wall and exploit at several areas above the lava to never die. Then a trigger hurt was added or w.e to solve that.