.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: gmod101 on May 12, 2012, 12:06:01 PM

Title: Progression on my map and do you have any suggestions? or likes
Post by: gmod101 on May 12, 2012, 12:06:01 PM
So i have been working on my map and heres what the spawn currently looks like
Yes my main focus is detail as voted by you guys

TTT_LabComplex Progress (http://www.youtube.com/watch?v=753_NaVbv8c#)

You can watch the whole video or you can skip to the part where i test the map 4:48
And yes there are secrets in this map and it isnt shown in the video where i test the map
The secret that u guys voted of what song that i should put in one of the secret is death by justin bieber as a trap for traitors to use
Please post any suggestions below
Title: Re: Progression on my map and do you have any suggestions? or likes
Post by: Cake Faice on May 12, 2012, 12:22:07 PM
We have a mapping forum, you know.
Title: Re: Progression on my map and do you have any suggestions? or likes
Post by: Tezuni on May 12, 2012, 01:45:41 PM
We have a mapping forum, you know.
:'( :'( :'( wahhhh

on topic:
I think it's good gmod, but I suggest cutting the glass into 3 pieces and texturing the bottom and top pieces metal or something to help transition it into the floor.  Also you could make the metal wider than the glass to add depth.
Title: Re: Progression on my map and do you have any suggestions? or likes
Post by: Eion Kilant 739 on July 06, 2012, 07:25:23 AM
The most important thing is the layout of the map. Not the props, but the way the entire map connects together, the rooms, etc.

The flashlight is a novel idea, can't say I've seen that somewhere else. I do reccomend using less teleporters though as it's easy for players to get stuck. I also think that you should use less locked rooms and doors. It's not a good idea for players to start out in such a small room and then have to fight over a prop.
Title: Re: Progression on my map and do you have any suggestions? or likes
Post by: Sabb on July 06, 2012, 09:50:50 PM
The most important thing is the layout of the map. Not the props, but the way the entire map connects together, the rooms, etc.

The flashlight is a novel idea, can't say I've seen that somewhere else. I do reccomend using less teleporters though as it's easy for players to get stuck. I also think that you should use less locked rooms and doors. It's not a good idea for players to start out in such a small room and then have to fight over a prop.
It's a TTT map...
If you're going to bump an old thread, please at least read and understand the entire OP ._..