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Support (Read Only) => Requests => Topic started by: RoflCopter on October 10, 2010, 01:20:37 AM

Title: New Traitor/Detective Weapon
Post by: RoflCopter on October 10, 2010, 01:20:37 AM
In Trouble in Terrorist Town i think there should be a traitor landmine. The innocent can only see the tip of it and its really hard to see, but there is a beeping noise like the C4 only the pitch gets higher when you get close to it. So, Mr RoflCopter, how will they know EXACTLY where the landmine is? Thats where the detectives come in. The detectives weapon is called 'Mine Defuser Kit' which includes a defuser that take 10seconds to defuse the bomb and then pick it up, but to find where the bomb actually is you have to use the Mine Locator which is like the dna scanner but for every scan you have to use 1 credit and you dont have to get any dna from anywhere. The scans results will stay on the screen (like the dna's result) for 15 seconds. So simply if a person walks over it, it will explode. The radius is equal to 3 knifes tip to end and the blast radius is 7 knifes tip to end (i couldnt get anything else to measure). If an innocent sees it, the only thing he can do is report to a detective but cant shoot it. If a fellow traitor walks over it, the will not die and it will not explode. It can be placed on walls, floor and people (if you want to die also). When you plant it you have 5 seconds to run away until it is killable. If a detective scans without hearing beeping noises, he lost his credits. I hope this get added.  :thumbsup:
Title: Re: New Traitor/Detective Weapon
Post by: » Magic « on October 10, 2010, 11:54:42 AM
Tl;Dr
Title: Re: New Traitor/Detective Weapon
Post by: Sabb on October 10, 2010, 12:19:10 PM
Tl;Dr
Title: Re: New Traitor/Detective Weapon
Post by: Jman on October 10, 2010, 12:36:36 PM
i say nope.avi
Title: Re: New Traitor/Detective Weapon
Post by: RoflCopter on October 10, 2010, 02:52:39 PM
Tl;Dr
I dun get it!?
Title: Re: New Traitor/Detective Weapon
Post by: » Magic « on October 10, 2010, 04:00:46 PM
I dun get it!?


Too long; Didn't read


Use the enter key
Title: Re: New Traitor/Detective Weapon
Post by: fenkeN on October 11, 2010, 12:46:50 AM
I dun get it!?
Here, let me google that for you. (http://tinyurl.com/c8lrbb)
Title: Re: New Traitor/Detective Weapon
Post by: greyamoon on October 13, 2010, 08:52:39 PM
 :nu:
Title: Re: New Traitor/Detective Weapon
Post by: Hitman on October 13, 2010, 08:56:05 PM
nope.avi (http://www.youtube.com/watch?v=gvdf5n-zI14#ws)
Title: Re: New Traitor/Detective Weapon
Post by: RoflCopter on October 23, 2010, 02:35:59 AM
nope.avi (http://www.youtube.com/watch?v=gvdf5n-zI14#ws)
hahahha
Title: Re: New Traitor/Detective Weapon
Post by: Rocket50 on October 23, 2010, 09:12:59 AM
Tl;Dr
Title: Re: New Traitor/Detective Weapon
Post by: Cake Faice on October 24, 2010, 08:10:08 PM
Nope.avi (http://forum.randomgs.com/index.php/topic,569.0.html)
Title: Re: New Traitor/Detective Weapon
Post by: morfin on October 24, 2010, 10:23:00 PM
Nope. Traitors will be overpowered too much.
Title: Re: New Traitor/Detective Weapon
Post by: Shawn on October 24, 2010, 10:27:22 PM
Lol





NO
Title: Re: New Traitor/Detective Weapon
Post by: Dr.Zomboss on November 08, 2010, 07:58:35 PM
nope.avi (http://www.youtube.com/watch?v=gvdf5n-zI14#ws)
Oh god, it has captions :3
Title: Re: New Traitor/Detective Weapon
Post by: Prox on November 08, 2010, 10:58:56 PM
No.
Title: Re: New Traitor/Detective Weapon
Post by: Deathie on November 09, 2010, 04:48:29 PM
There should be a traitor landmine. The innocent can only see the tip of it, and it's really hard to see, but there is a beeping noise like the C4 only the pitch gets higher when you get close to it.
So, Mr RoflCopter, how will they know EXACTLY where the landmine is? Thats where the detectives come in. The detectives weapon is called 'Mine Defuser Kit' which includes a defuser that take 10seconds to defuse the bomb and then pick it up, but to find where the bomb actually is you have to use the Mine Locator which is like the dna scanner but for every scan you have to use 1 credit and you dont have to get any dna from anywhere. The scans results will stay on the screen (like the dna's result) for 15 seconds. So simply if a person walks over it, it will explode. The radius is equal to 3 knifes tip to end and the blast radius is 7 knifes tip to end (i couldnt get anything else to measure). If an innocent sees it, the only thing he can do is report to a detective but cant shoot it. If a fellow traitor walks over it, they will not die and it will not explode. It can be placed on walls, floor and people (if you want to die also). When you plant it you have 5 seconds to run away until it is destructable. If a detective scans without hearing beeping noises, he lost his credits. I hope this get added.  :thumbsup:

Fixed some major grammer and spelling errors to make it semi-readable,
color-coded it and highlighted for tl;dr

I still vote no though.
Title: Re: New Traitor/Detective Weapon
Post by: Lazer Blade on November 12, 2010, 01:55:04 PM
nuuupe  :nu: :nu: :nu: :nu: :nu:
Title: Re: New Traitor/Detective Weapon
Post by: noisymanray on November 12, 2010, 06:43:45 PM
yeahhhhhhhhhhhhhhhhh---no  :thumbsdown:
the traitors already have enough weapons to buy
Title: Re: New Traitor/Detective Weapon
Post by: Rocket50 on November 12, 2010, 09:54:25 PM
tl;DR
Title: Re: New Traitor/Detective Weapon
Post by: ItchyDani3l on November 13, 2010, 08:07:48 AM
Yeah, this seems like it's way overpowered for traitors.

Detectives have to spend like 3 or 4 credits to find & defuse 1 fucking landmine? I don't think so :P