.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: Travelsonic on February 02, 2012, 09:05:02 PM
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Ok, not nerf entirely, but I do feel that there should be at least a tiny delay between uses, or in disarming it. No reason, IMO, disarming two bombs 10 - 30+ apart should be do-able in < 5 seconds. Honestly, whether strategies using C4 are good or not, etc as some may try to argue about is irrelevant, it just feels overpowered *as it is*.
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I don't think it's that OP. You can only use it for one C4 though right?
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I don't think it's that OP. You can only use it for one C4 though right?
No, if I'm right you can use it for as many C4's you want.
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I don't think it's that OP. You can only use it for one C4 though right?
Nope, can be used for more than one C4.
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I think the defuser should take about 5 seconds to disarm the C4 and can go on the next C4 at any time.
In other words, add 5 second delay to defuse a C4 (so no more instant defuse)
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:thumbsdown:
I don't see any problems with it. WHY does it need a nerf anyway? If the Innocent disarms all the C4 then it's the Traitors fault.
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. WHY does it need a nerf anyway? If the Innocent disarms all the C4 then it's the Traitors fault.
Methinks you didn't read my post very carefully if at all. :thumbsdown:
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...people buy the C4 disarmer?
...people buy C4?
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Methinks you didn't read my post very carefully if at all. :thumbsdown:
Y U NO ACTUALY GIVE -1?
Anyways, I see your point... Why not make it 2.5-4 seconds though? Rounding it up to 5 just takes longer and a delay that long is not needed. The Traitor certanly needs a chance to kill/stop the Innocent/Detective sapping his C4. Still though, the C4 Disarm kit was designed be instant. EXAMPLE: Detective rushes into building with C4, just as it's about to blow he finds it and disarms it!
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...people buy the C4 disarmer?
...people buy C4?
Where have you been? :))