.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Requests => Topic started by: Alkaline on January 14, 2012, 10:21:40 AM

Title: Last humans on Zombie Survival
Post by: Alkaline on January 14, 2012, 10:21:40 AM
Let's say we are playing a map with a large body of water that a bunch of humans can swim in.

Now let's remove the humans except for one.

Now we have one human swimming around in the water with last humans benefits ( +100hp and x1.5 speed boost ).
It is almost impossible for a zombie to hit a human that is underwater because either the human is laggy or the server is, and if there is no lag, it is still difficult.
Zombies begin to get frustrated for trying to kill one human swimming around in the water for about 3 to 5 waves.

If anything, I request that last humans should get damaged (or killed) when submerged in any water. Even if they touch it.
This strays them away from using such a cheap strategy and can keep from killing the server all for just trying to kill one human.

I know this can be implemented (pl:IsSubmerged or something like that.)

Opinions?
Title: Re: Last humans on Zombie Survival
Post by: Prox on January 14, 2012, 12:07:42 PM
I think that humans should be slowed down instead. And I mean all of them and if the last human gets in the water he is slowed down to the same speed as normal human.
Title: Re: Last humans on Zombie Survival
Post by: Juan_Ambriz on January 14, 2012, 12:09:20 PM
Let's say we are playing a map with a large body of water that a bunch of humans can swim in.

Now let's remove the humans except for one.

Now we have one human swimming around in the water with last humans benefits ( +100hp and x1.5 speed boost ).
It is almost impossible for a zombie to hit a human that is underwater because either the human is laggy or the server is, and if there is no lag, it is still difficult.
Zombies begin to get frustrated for trying to kill one human swimming around in the water for about 3 to 5 waves.

If anything, I request that last humans should get damaged (or killed) when submerged in any water. Even if they touch it.
This strays them away from using such a cheap strategy and can keep from killing the server all for just trying to kill one human.

I know this can be implemented (pl:IsSubmerged or something like that.)

Opinions?

NO I LUB DOING THIS!
jk
i dont think ive done this, maybe once but it is very cheap and when others get in the water it is verrrrrrrrrry annoying, i agree with

I think that humans should be slowed down instead. And I mean all of them and if the last human gets in the water he is slowed down to the same speed as normal human.
Title: Re: Last humans on Zombie Survival
Post by: Deathie on January 14, 2012, 12:10:20 PM
I think that humans should be slowed down instead. And I mean all of them and if the last human gets in the water he is slowed down to the same speed as normal human.

This.

Just like switching your weapon, just make it lose your speed boost.
Title: Re: Last humans on Zombie Survival
Post by: Prox on January 14, 2012, 12:14:30 PM
This.

Just like switching your weapon, just make it lose your speed boost.
I was saying that not only the last human would be slowed, but the entire human team would.
Title: Re: Last humans on Zombie Survival
Post by: Deathie on January 14, 2012, 12:45:31 PM
I was saying that not only the last human would be slowed, but the entire human team would.

Only problem, is that with some maps like checkpoint, you'd drown very easily, and it'd be impossible to get the last core if it gets flooded and you drop it.

Right now, it's still feasible, but just barely.
Title: Re: Last humans on Zombie Survival
Post by: timeboy98 on January 18, 2012, 12:54:28 PM
i disagree the last human should stay in water i mean you can just be poision zombie and throw flesh in checkpoint its not that hard plus he needs air just float to the top or get everyzombie underwater to get him he will get trapped
Title: Re: Last humans on Zombie Survival
Post by: memo3300 on January 19, 2012, 08:03:33 AM
i disagree the last human should stay in water i mean you can just be poision zombie and throw flesh in checkpoint its not that hard plus he needs air just float to the top or get everyzombie underwater to get him he will get trapped

"its not that hard"


Last Human on ground vs 25 zombies; if he is in a cade, he AT MOST will make it for 2 rounds if he has 2 weapons.

Last Human on water vs 25 zombies; he will survive ATLEAST 3 rounds if he knows how to dodge.


Title: Re: Last humans on Zombie Survival
Post by: timeboy98 on January 19, 2012, 12:38:38 PM
"its not that hard"


Last Human on ground vs 25 zombies; if he is in a cade, he AT MOST will make it for 2 rounds if he has 2 weapons.

Last Human on water vs 25 zombies; he will survive ATLEAST 3 rounds if he knows how to dodge.
yeah its not that hard unles theres less then 10 zombies
Title: Re: Last humans on Zombie Survival
Post by: Shawny </3 on January 31, 2012, 03:49:18 PM
i disagree the last human should stay in water i mean you can just be poision zombie and throw flesh in checkpoint its not that hard plus he needs air just float to the top or get everyzombie underwater to get him he will get trapped

I agree but everybody just goes fast zombie thinking they can just leap him to death. thats the main reason the dive in the water, they are safe from them.
I only do it if 3/4 of the zombies go fast zombie, otherwise i stay at the entrance.


Why not make aiming less accurate in the water and slow the humans down(like was mentioned).
Title: Re: Last humans on Zombie Survival
Post by: Mehis on February 01, 2012, 05:30:59 AM
I agree but everybody just goes fast zombie thinking they can just leap him to death. thats the main reason the dive in the water, they are safe from them.
I only do it if 3/4 of the zombies go fast zombie, otherwise i stay at the entrance.


Why not make aiming less accurate in the water and slow the humans down(like was mentioned).

Why would experienced last human even shoot? He can just go around in the water and use melee if zombies get too close.

You could enable attack movement for fast zombies underwater...
Title: Re: Last humans on Zombie Survival
Post by: DrOctagonnapus on February 01, 2012, 06:12:56 AM
I agree with Alkaline.. Touching any water should do 10 damage a tick or whatever.. So that you can get through water.. but cant stay in it..
Title: Re: Last humans on Zombie Survival
Post by: memo3300 on February 01, 2012, 07:01:41 AM
I agree with Alkaline.. Touching any water should do 10 damage a tick or whatever.. So that you can get through water.. but cant stay in it..

10 damage? and if you need to cross a lake?
Title: Re: Last humans on Zombie Survival
Post by: DrOctagonnapus on February 02, 2012, 09:42:42 PM
if you need to cross a lake better think about the rewards of crossing said lake.. Fatigue setting in and the sort... it may not be worth crossing said lake... And if you really need to cross this lake you would take extra precaution crossing it if it did 10 damage a tick or even 5. .. . .   This would prevent even prolonged exposure to chasing humans around in water
Title: Re: Last humans on Zombie Survival
Post by: memo3300 on February 02, 2012, 09:44:57 PM
Why keep asking stuf for a team that loses most of the times.
Title: Re: Last humans on Zombie Survival
Post by: Alkaline on February 02, 2012, 10:58:01 PM
Why keep asking stuf for a team that loses most of the times.

Because it's Zombie Survival, not Olympics Extreme 1000m Backstroke with an audience of zombies


And I think slowing down players when they are submerged is better
Title: Re: Last humans on Zombie Survival
Post by: memo3300 on February 02, 2012, 11:03:47 PM
Because it's Zombie Survival, not Olympics Extreme 1000m Backstroke with an audience of zombies


And I think slowing down players when they are submerged is better

Wasn't talking about all the thread, i mean i find it right that something unfair is taken out of the game...


i was talking about the idea of touching water giving 10 damage


I mean, why make the game even harder for the team that most of the time lose?

Title: Re: Last humans on Zombie Survival
Post by: Samo on February 03, 2012, 03:42:09 AM
Following the last survivor while everyone else looks at the floor is such a drag.
Title: Re: Last humans on Zombie Survival
Post by: Lazer Blade on February 03, 2012, 09:13:50 AM
What if when the the last human gets speed boost give zombies a 1.5 speed boost to ?
Title: Re: Last humans on Zombie Survival
Post by: Eion Kilant 739 on February 03, 2012, 06:43:42 PM
Simple solution: Give last player a swim time bar, say it lasts a minute or two, and when it expires he swims at half or 3/4th speed. It could recharge fully instantly when last human is not swimming as long as the maps don't have a work-around for it. It still should regarge at a quicker pace than when it is spent.
Title: Re: Last humans on Zombie Survival
Post by: DrOctagonnapus on February 04, 2012, 08:57:18 AM
i agree with Eion;s statement however it should recharge similar to how flashlights recharge when they are off on the various other gamemodes.. Or make the water poisonous so if you do have to cross it you may not want tos tay in it long


Lol@ Zombie swim olympics