I Hate it when i'm a zombie going for a barricade to break down and there are ...for instance 3 humans with SMGs. Cause of the fact i am being hit by a massive amount of bullets in a short time. it sends me flying back at a speed perhaps faster than i can even walk. In other words. it is like an invisible wall made out of bullets. making it impossible to break the barricade and/or damage the humans. I Simply think this.
In real life. MOST bullets go in and out.
There is a chance they knock you on your a$$. but that is because the bullet did not exit.
If not remove bullet force. Why not add a 5 or 15% chance that it would apply bullet force (to a zombie.)
[i MAY or MAY NOT reply to your replys to this post. I DO NOT USE THE FORUMS ALOT D:]
Thanks!
The percentage should be a bit higher like 30% chance of being knocked back and 70% of walking forward.
Either way I +1 because in some cases it doesnt make sence...
I actually like it that way, it's fair for when you're alone and a zombie is on your back
:thumbsdown:
The bullet force thing is annoying *as it is* - and contributes, IMO, to making spawncamping situations MORE irritating than they have to be, since instead of being able to have a chance, the bullet force from a dozen humans firing makes it impossible to move.
:thumbsdown:
This is a terrible idea. The problem here is that while the humans are working together, that Zombies are not. I have managed to take out 4+ players in one of those "camping vents" with a well-timed zombie rush. That took me about two rounds though, due to the zombies going ahead of the hoard instead of waiting for enough zombies.
IMO this **seems** to really have little to do with the issue at hand, but that is just my perception.
As for the spawncamping, let me try to rephrase my post a bit:
I agree with the focal point: that IRL bullet force is not like it is here, and add to it by saying that sometimes it can be crippling. By fixing it up a bit, not only would it be more of a real challenge, but as a side effect, spawn camping won't be AS BIG an issue because people with magnums crowding around the spawnpoint, or SMGs god forbid, can't cause spawn-paralysis, that is, riddling the zombies with so many bullets that they CAN NOT MOVE AT ALL, and thus, the protection they are supposed to have can ACTUALLY BE UTILIZED.
It's possible to do percentage-system for the knockback, but it would take much time for something little.
Knockback has been here for ages. People did and will complain about it, but that's what makes the gameplay fair.
Humans usually have 25% or smaller chance to win a map in a full server, since everybody shoots at the chems, etc.
Turning this thread about spawncamping is pointless. Remove the spawncamping map, problem solved.
good implementations aren't bandage fixes - they require time, and more than a fe lines of code.
So?
It is pointless why, because you say so? ::) It is perfectly relevant. If bullet force was made more realistic, as I reiterate again, then people would be able to move more freely and not get stuck in place from the ungodly bullet force, and thus would have far more of a chance than they do now. That also reduces the number of maps we'd need to outright nuke.