COMPILE LOG ERROR CHECKER:
http://www.interlopers.net/errors/ (http://www.interlopers.net/errors/) (Paste your log there)
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Light Fix:
I get a lights.rad error, but I've had that error previously and it never made my map pitch black like it is doing now.
Well, almost pitch black, because the light entities i made brighten it up a little...
Compile Log:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.vmf"
Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20359 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 101 texinfos to 47
Reduced 23 texdatas to 16 (963 bytes to 694)
Writing C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2"
Valve Software - vvis.exe (Sep 15 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
reading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.prt
31 portalclusters
58 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 673
Average clusters visible: 21
Building PAS...
Average clusters audible: 31
visdatasize:510 compressed from 496
writing c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
Setting up ray-trace acceleration structure... Done (0.27 seconds)
181 faces
60846 square feet [8761856.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
181 patches before subdivision
6051 patches after subdivision
sun extent from map=0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 624016, max 294
transfer lists: 4.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(4242, 5349, 5311)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(839, 1082, 1071)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(169, 225, 220)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(38, 52, 49)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(9, 13, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 55/8192 660/98304 ( 0.7%)
brushsides 340/65536 2720/524288 ( 0.5%)
planes 226/65536 4520/1310720 ( 0.3%)
vertexes 315/65536 3780/786432 ( 0.5%)
nodes 118/65536 3776/2097152 ( 0.2%)
texinfos 47/12288 3384/884736 ( 0.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 181/65536 10136/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 83/65536 4648/3670016 ( 0.1%)
leaves 122/65536 3904/2097152 ( 0.2%)
leaffaces 206/65536 412/131072 ( 0.3%)
leafbrushes 204/65536 408/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1192/512000 4768/2048000 ( 0.2%)
edges 701/256000 2804/1024000 ( 0.3%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 168/65536 336/131072 ( 0.3%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 303640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 510/16777216 ( 0.0%)
entdata [variable] 5369/393216 ( 1.4%)
LDR ambient table 122/65536 488/262144 ( 0.2%)
HDR ambient table 122/65536 488/262144 ( 0.2%)
LDR leaf ambient 392/65536 10976/1835008 ( 0.6%)
HDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/934 ( 0.1%)
pakfile [variable] 321353/0 ( 0.0%)
physics [variable] 20359/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 498
Writing c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp" "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_ttt_mapv2.bsp"