.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Requests => Topic started by: FrostBound on December 06, 2011, 02:28:20 PM
-
Due to all the spawncamping that is happening on overplayed maps like Infected Hospital i propose we make the area of the zombie spawn larger, large enough not to allow them to spawn camp.
And i know this issue has been posted alot but i'll put a demo to show you how anoying it can be.
http://www.mediafire.com/?wxpcbca4xd64af2 (http://www.mediafire.com/?wxpcbca4xd64af2)
http://www.mediafire.com/?c43pt0o7vra83k5 (http://www.mediafire.com/?c43pt0o7vra83k5)
The second demo shows a majority of players spawn camping and even entering the spawn for kills.
And it normally goes that way to round 7 or 8 where most of the zombies ragequit.
I ask that you atleast consider doing this or atleast giving zombies god mod at the spawn.
-
I agree. but if you made it to large such as Infected Hospital it would go right above the morgue roof and to the first floor.
-
I agree. but if you made it to large such as Infected Hospital it would go right above the morgue roof and to the first floor.
Well it would be nice if they had less space now would it :)?
-
I second this statement; Zombie Camping isn't fun.. just like delaying the game because you're the only human with the map's special weapon.. .
It should either be fixed manually ( as in screwing with the spawns, or giving zombies god mode+SPEED) or added to the rules (Zombie camping is bad mkay)
-
I might make an edit to it so there are multipule spawn areas
-
I might make an edit to it so there are multipule spawn areas
Eh, then they'l just take turns camping each spawn.
IMO, make the spawn areas surrounded by walls only zombies can pass through - which I heard IS doable.
-
>another thread about spawncamping
(http://s3.amazonaws.com/kym-assets/photos/images/original/000/112/480/OpoQQ.jpg?1302279568)
simply remove infected hospital and css_office altogether so spawncamping is not possible
LOTS of people vote for infected hospital and css_office so they can spawncamp
under such a small chance, they become zombie and just rage (by complaining or leaving)
it is just relentless seeing this same problem reoccuing
-
>another thread about spawncamping
(http://s3.amazonaws.com/kym-assets/photos/images/original/000/112/480/OpoQQ.jpg?1302279568)
simply remove infected hospital and css_office altogether so spawncamping is not possible
LOTS of people vote for infected hospital and css_office so they can spawncamp
under such a small chance, they become zombie and just rage (by complaining or leaving)
it is just relentless seeing this same problem reoccuing
This is exactly what I would've said.
-
LOTS of people vote for infected hospital and css_office so they can spawncamp
Better make that list slightly more complete:
Bunker
Castle Age
Checkpoint
Feartower [at the beginning]
Fort
Infected Hospital
Office
Trainterminal [though I love this map for the lol, I nade not in the fog itself but in the areas outside of it. Make it so people can't nade the spawning fog, and only the areas around it, it'll be 10x better for Zs]
-
I think that zombies spawn protection should be extended or even possibly made perm when are inside spawn with a 3 second when they leave spawn.
AE .. cant kill zombies inside spawn
-
This is why maps like fear tower, the zombies have a teleport so they cant be killed as soon as they spawn.
-
This topic has turned into a remove map thread so I'll lock it.
Cable's thread for this is where I will be checking primarily. http://forum.randomgs.com/index.php/topic,2007.0.html (http://forum.randomgs.com/index.php/topic,2007.0.html)