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Announcements
Hey guys, servers rerouted to new location.
If you were using random.dontexist.com then you shouldn't have to do anything.
However if you were using the old IP ( 71.108.41.90 ) then you will need to update it to the new IP ( 71.110.61.169 ).
SERVER IP: 71.110.61.169
Recommended to use random.dontexist.com
Have a great awesome super kewl dayz! :)
-coolz
Servers
Check out our servers and affilate's!
- TeamSpeak -

- Minecraft Server - FTB CUSTOM -
[*Requires whitelist and custom client - visit forum for details]

- L4D2 Server - Tank Mod 10 Slot Campaign -

- Garry's Mod Servers -
Affiliates
Hayashi's Garry's Mod (Sandbox - Wire/ACF/SProps) [Japan]
hayashigs.com:27015
Hayashi's Minecraft [Japan]
hayashigs.com:25565
News
Hey guys! (Zombie Survival Server Update)
For those who have Zombie Survival (ZS) already downloaded I have a kewl announcement!
I worked through many of the bugs and it should be relatively more playable now (Damage Fixes, Gameplay Fixes, Movement Fixes, Animation Fixes).
I spent some time so I could get it up for the weekend, so please enjoy it!
Also, while it worked well for a few people I did not have a chance to test it with a full server so please report any bugs you find here ( http://forum.randomgs.com/index.php/board,59.0.html ).
Thanks to Prox for helping me adjust the weapon damages in detail.
Thanks for Ruben for providing other ideas for some of the problems.
Thanks to Moo for helping test at 5am :D
Thanks to Minic for helping come up with more ideas as to the origin of some problems.
Thanks to all who enjoy and play ZS!
By the way, for those of you who didn't know already, alltalk is enabled and functional on ZS.
Also, the downloading compressed custom content bug should be fixed next update according to Garry which will allow more new people to join the ZS and Stronghold servers, and also means custom weapons will work again for TTT.
Thanks for reading and I hope you enjoy! Have a tasty BRAINZ :3
Server status update!
Garry currently broke the Garry's Mod client for the majority of people with the latest update. He managed to fix the linux server binaries though so that is a good thing. However, this means that you will have to wait until he sends Valve a patch to fix that which could take until tomorrow or more depending on when he pushes it.
Aside from that, I have gotten some stuff done with the servers since the last update.
First of all I managed to get the majority of the Wire server's tools to work and did some menu organization. Thanks to Tech for helping me test them.
Second of all I wrote an rtv script for the servers so now you can vote to change the map or extend the map's play time depending on the server. This is currently tested on both the Stronghold and TTT servers. Thanks to Moo for helping me test this. Type 'rtv' or 'rtve' to start a vote for a map change or map time extension respectively.
Also, if you are interested in DayZ some rNd memebers have teamed up and are currently playing together on ts3. Read more about that here ( http://forum.randomgs.com/index.php/topic,14640.0.html )
Thanks for reading and hope everything else is going well with joor pingasez!
Hey guys, time to update you on the server status.
Wire Build is up with wire, advanced duplicator 1 and 2, some tools, and is stable.
I am going to go through the unsupported tool collection once I get through converting the other servers' gamemodes.
Server IP: random.dontexist.com:27015
Trouble in Terrorist Town is up and stable thanks to the original developer working to keep it compatible.
There is a glitch with the weapons occasionally and is happening in all gamemodes (I believe only on dedicated server).
This is a bug with Garry's Mod and it has been reported to Garry.
However, thanks to Minic most of the game breaking functionality is corrected the majority of the time! :)
Server IP: random.dontexist.com:27019
Stronghold has just been converted and is stable.
I spent the last two days converting the gamemode and play tested it a bit already with Xrain and Mr. Franklin.
If you do encounter any issues or something unusual please do report it as with anything in the servers or website.
Server IP: random.dontexist.com:27030
Keep in mind nothing is 100% right now and is all considered in active development so please report bugs you find so they can be fixed! :)
Report a bug here: http://forum.randomgs.com/index.php/board,59.0.html
Thanks and I hope you are doing well. :3
Well, today ( October 23rd ) is the last day to play regular Garry's Mod as tomorrow Garry officially releases Garry's Mod 13 replacing the current version ( You can read about that here http://garrysmod.com/post/31463154122/gmod-13-october-24th ).
I encourage everyone to play the servers they like the most before the switch. The newest version is still actively being worked on, changed, and its documentation developed. Because of this not all systems are easy to migrate to the new methods. I will continue to put effort into doing so as time allots.
If you know, the current Garry's Mod switched to the toybox system awhile ago for easy in-game downloading of mods. Garry's Mod 13 changed that system to the steam workshop system provided by valve. Fortunately, Garry decided to setup a torrent of all the toybox data ( addons, maps, etc. ) which you can read more about here ( http://garry.tv/post/34158472220/toybox-torrent ). While the full torrent size is around 36 GB, torrents allow you to specify which files to download allowing you to get content you want from the torrent without burdening your harddrive. It will probably need seeders ( people who download everything and continue to upload it ) to stay alive so that is something to consider if you would like to help.
Thanks for understanding and being apart of this community!
Hey peeps and peepettes, here is some news updatez
[=TT=] group (Teletubby Team) affiliations
* Added Wiki *
Snivy promoted to admin
[Wire] svn updates/tool additions by tech
[Wire] piston tool removed from propeller pack (tech)
[Wire] adv dupe 2 updated
[Zombie Surival] specator mode added
[Zombie Surival] fixes for zs_deception_v2 *remove party_motor1-4 ents
[Wire] 450 advdupe2 constraints allowed instead 300
[Rotation 1] 1.11 greenshift update
[Zombie Surival] votemap top 1 click vote fixed
[Zombie Surival] spectate fixed
[Rotation 2] spectate fixed
[fretta] holdtype code updated *thx snivy notice
[TTT] mosin weapon added *thx deacon
[TTT] removed highlighting admins in scoreboard
[all] shortened vip vote time and removed advert
[Rotation 2] fixed missing urls
[Zombie Surival] hud now with armour
[Rotation 1] Elevator:Source replaces greenshift
[Rotation 1] Updates and added elev_top command to skip to top
Added:
zs_deception_v2 *cable
sh_hillcompound_v2
sh_yard_08_sunset *ep2 problem floor
gm_atomic
gm_sunstruct_wip03
rp_whiteforesthills
zs_publicpool_v1
sh_urban_crater
zs_juans_house_v1_2
zs_corruption
sh_urban_crater
dm_richs_apt2beta replaces dm_richland
de_apehouse
zs_beachhead
zs_corruption_v3
ttt_conspiracy *replaced later
ttt_harbl_hotel
sh_bloodniron
sh_nexus
sh_nuked
ttt_cloverfield_b4 replaces ttt_cloverfield_b2 *thx ChaosEternal
ttt_amsterville_final2 replaces ttt_amsterville_rc2fix *thx ChaosEternal
ttt_thething_b4 replaces ttt_thething_b3fix *thx ChaosEternal
zm_gorodok_v1
sh_cobalt
ttt_crazy_cubes_b1
ttt_conspiracy_v2
ttt_67thway_v3
zs_doom_e1m1
Removed:
zs_infected_hospital_v3
zs_viruslabs_remake_b2
zs_military_complex_v2_2
zs_css_office
zs_trainterminal
zs_city_streetsv4
zs_raunchiesthouse
zs_juans_house_v4
ttt_harbl_hotel
dm_attack_house_xmas_rc1
sh_nuked
And probably other news I forgot,
Happy holidays!